Look at us: every year, we churn out more computer games than your entire industry is worth. You know how we do it? We like our customers. We don't treat them like potential criminals, and try to make our products do less. We invent new things like online role-playing -games, where the money does not come from duplication of bits (which cannot be stopped, regardless of your DRM scheme) but from providing experiences that the people want.
We saw that you were old and weak. So we took advantage of it: told you things that you wanted to hear so we could kick you in the head in twenty years.
[ed: More research. Read and comment on the bloody story, because these RB posts are only here for myself, and are only temporary anyway.]