I have the third Doom Patrol trade. It's insane and good. Speaking of insane and good comics, does anyone remember PARAsites (from the pages of 200AD)? It was published sometime in the mid-90's... somewhere between 94 and 96. I no longer have the damn things, got shut of them long ago, and I'm beginning to wonder if I invented the whole thing. Which would be a pity, as I remember it being great.
Irn Bru brings the world into focus. Slowly, and with my brain still jumping around like a rat on speed.
The Rules:
Most of them are the same as Awakening. Differences follow:
Primary Arcana is granted dependant on the character's Point. Secondary Arcana is granted by Watchtower. Table follows:
Point | Primary Arcana | Ascending Watchtower | Secondary Arcana | Descending Watchtower | Secondary Arcana |
---|---|---|---|---|---|
Will | Prime | Golden Key | Forces | Iron Gauntlet | Mind |
Form | Space | Perfect Geometry | Matter | Shining Tesseract | Fate |
Spirit | Spirit | Stone Book | Fate | Shadowed Blade | Death |
Cycle | Fate | Lunargent Thistle | Time | Burning Wheel | Space |
World | Matter | Sapphire Globe | Life | Lead Coin | Death |
Both Arcana count as primary Arcana for rules purposes.
Improvised casting costs no Mana. Other effects that cost Mana are subject to revision - Is there a good reason to cost mana beyond "game balance"? If not, it doesn't cost Mana.
Only the Atlantean Heresy can use runes to extend duration.
Free Council characters should create two Oblations that fit with the character's Path and magical style, and and choose a "mystical" language & magical gestures that fits with your chosen magical style.
Rote Skills/magical tools to follow. These are entirely Order based, though suggestions for Path and Style also work.