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Æternal Legends

As most people know, I write roleplaying games. Most of that is stuff for White Wolf0, but not all of it.

Æternal Legends is my game of magically-empowered fantasy heroes in the modern world, published by Malcolm Sheppard's Mob United Media. No, seriously, modern fantasy. Drawing from Gnostic and Cabalistic sources just as much as the stories of Charles de Lint and Bill Willingham, it's a game about what's really important in fantasy stories: how you and your friends can make the world a better place. Sometimes that means stealing a magical gem from the National History Museum. Sometimes that means negotiating a peace treaty with the Black-Winged Empress and her harpies. And sometimes it means breaking out the Shotguns of Dragon-Slaying because there's something big, reptilian and airborne heading straight for Times Square.

If anything, Æternal Legends draws more from Young Adult fantasy—a world where idealism still means something. A very conscious design decision means that ironic anti-heroes are the enemy, people who knowingly betray what they believe in because they'd rather win. The only real trends of genre de-construction go towards finding what makes for a high-energy setting that gives people reasons to take action.

For more information, Malcolm ran a whole bunch of teasers over on the Mob Untied Media LiveJournal. Some highlights include The World, Pocket Kingdoms, Legends, The Power of Belief, and Chris Huth's art.

Malcolm and I worked together very closely to make my world fit his core system, and he developed and edited my words to keep them focused on my objectives. Shortly after release, he posted about his experiences.

If reading excerpts on a LiveJournal doesn't do anything for you, how about a full 21-page free preview PDF?

So far we've had a couple of reviews posted over on RPG.net: Patrick O'Duffy gave it Style 3/Substance 4, while Chris Challice went for Style 4/Substance 4. We've also had a lot of people responding well in the RPGnet forums, notably this thread and this thread.

Æternal Legends is available from Lulu or Indie Press Revolution. Electronic copies are available through Lulu, Indie Press Revolution and RPGNow. Much as I hate mentioning price, a print copy from Lulu is less than £16 (the sudden fall in Sterling means British purchasers no longer get change from £15), and less than $28 for folks on the other side of the Atlantic.

Fight Like a Legend is the first supplement for Æternal Legends, ripping open the combat system with new and variant rules. It's only available as a PDF from these fine retailers: Indie Press Revolution, RPGNow, and a RPGNow Corebook Bundle.

0: Speaking of which, the Horror Recognition Guide is out now. Go grab it if you like funky weird encounters, even if you dislike the game.


( 13 informants — We want information! )
Feb. 24th, 2009 05:58 pm (UTC)
Sounds like good stuff. I think our house needs a copy. I need to remember to order it tonight.
Feb. 24th, 2009 09:53 pm (UTC)
Please do! I'd be interested in your perspective from a design standpoint as well as from a "Is this a cool game?" standpoint.
Feb. 24th, 2009 09:57 pm (UTC)
Excellent. Consider my money to be where my mouth is. Order placed via Lulu. I'm sure we'll both have a read-through and offer commentary.
Feb. 24th, 2009 10:18 pm (UTC)
Feb. 24th, 2009 06:08 pm (UTC)
Any idea if there's people around Seattle playing this?
Feb. 24th, 2009 09:52 pm (UTC)
I honestly don't know. A lot of the interest I've seen has been from people picking it up at a con and just thinking "Oh! This is cool." so I don't really have any kind of communication between people playing. I'd suggest asking on one of the big gaming forums like RPG.net.

While I can certainly endorse gominokouhai's suggestion of starting a group, I know it can be a bit daunting, especially introducing a game to a new group. I've been saying for a while that I need to get a quickstart adventure online. The good news is that I've got one written, so hopefully that should be re-drafted and put online before Easter. It'll be complete enough that you can use it as a con-game or a means to introduce new people to playing.
Mar. 14th, 2009 08:37 pm (UTC)
I'm not too sure I have enough time to start a new group. But I'll eventually go down to where all the RPGers hang out and ask around...
Feb. 24th, 2009 06:44 pm (UTC)
I for one can vouch for Horror Recognition Guide. You should all pick it up, and anything associated with it! ;)
Feb. 24th, 2009 09:53 pm (UTC)
This. A thousand times this.
Feb. 24th, 2009 09:58 pm (UTC)
Seconded. HRG is absolutely phenomenal. I was not even remotely let down. I'm excited to have worked on the companion to it.
Feb. 24th, 2009 08:07 pm (UTC)
I've come to believe that I rated Legends too low in that review. Or that there needs to be a third axis to cover originality and clarity of vision, which the game has in spades.
Feb. 24th, 2009 09:55 pm (UTC)
I think a third axis would be a good thing.

Of course, by that point we'd start debating the need for a fourth, and a fifth... but this is the problem with any review that gives a game a score, and it's not limited to RPGs. I know that the RPS crew have debated the same thing in regards to videogames.

I might start using a short quote from the review for links, rather than just using Style/Substance ratings. The ratings make sense after you've read the review, but on their own they can be ambiguous in their meaning.
Feb. 24th, 2009 10:59 pm (UTC)
This is an awesome game and I'm mulling over a few ideas for a campaign. Thanks for reminding me about the adventure download, I'm checking it out as we speak.
( 13 informants — We want information! )



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