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Æternal Legends

As most people know, I write roleplaying games. Most of that is stuff for White Wolf0, but not all of it.

Æternal Legends is my game of magically-empowered fantasy heroes in the modern world, published by Malcolm Sheppard's Mob United Media. No, seriously, modern fantasy. Drawing from Gnostic and Cabalistic sources just as much as the stories of Charles de Lint and Bill Willingham, it's a game about what's really important in fantasy stories: how you and your friends can make the world a better place. Sometimes that means stealing a magical gem from the National History Museum. Sometimes that means negotiating a peace treaty with the Black-Winged Empress and her harpies. And sometimes it means breaking out the Shotguns of Dragon-Slaying because there's something big, reptilian and airborne heading straight for Times Square.



If anything, Æternal Legends draws more from Young Adult fantasy—a world where idealism still means something. A very conscious design decision means that ironic anti-heroes are the enemy, people who knowingly betray what they believe in because they'd rather win. The only real trends of genre de-construction go towards finding what makes for a high-energy setting that gives people reasons to take action.

For more information, Malcolm ran a whole bunch of teasers over on the Mob Untied Media LiveJournal. Some highlights include The World, Pocket Kingdoms, Legends, The Power of Belief, and Chris Huth's art.

Malcolm and I worked together very closely to make my world fit his core system, and he developed and edited my words to keep them focused on my objectives. Shortly after release, he posted about his experiences.

If reading excerpts on a LiveJournal doesn't do anything for you, how about a full 21-page free preview PDF?

So far we've had a couple of reviews posted over on RPG.net: Patrick O'Duffy gave it Style 3/Substance 4, while Chris Challice went for Style 4/Substance 4. We've also had a lot of people responding well in the RPGnet forums, notably this thread and this thread.

Æternal Legends is available from Lulu or Indie Press Revolution. Electronic copies are available through Lulu, Indie Press Revolution and RPGNow. Much as I hate mentioning price, a print copy from Lulu is less than £16 (the sudden fall in Sterling means British purchasers no longer get change from £15), and less than $28 for folks on the other side of the Atlantic.

Fight Like a Legend is the first supplement for Æternal Legends, ripping open the combat system with new and variant rules. It's only available as a PDF from these fine retailers: Indie Press Revolution, RPGNow, and a RPGNow Corebook Bundle.

0: Speaking of which, the Horror Recognition Guide is out now. Go grab it if you like funky weird encounters, even if you dislike the game.

Comments

digitalraven
Feb. 24th, 2009 09:55 pm (UTC)
I think a third axis would be a good thing.

Of course, by that point we'd start debating the need for a fourth, and a fifth... but this is the problem with any review that gives a game a score, and it's not limited to RPGs. I know that the RPS crew have debated the same thing in regards to videogames.

I might start using a short quote from the review for links, rather than just using Style/Substance ratings. The ratings make sense after you've read the review, but on their own they can be ambiguous in their meaning.

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