OPP don’t just let me play in their sandbox, they gave me a corner of it as my own — I’m the
madman line developer for both Werewolf: The Apocalypse and Werewolf: The Forsaken.
A little over two years ago, I sent in a pitch for what would become Werewolf: The Forsaken Second Edition. You might have heard me wittering about it. Two years of my life went in to that book.
Werewolf: The Forsaken Second Edition is out now for you to purchase with your earth-monies. Go check it out!
If you like werewolves, I think — hope — you’ll like Werewolf: The Forsaken. We did our damndest to capture a broad range of werewolf mythology and story beats, and used them to build on the excellent foundation of the game’s first edition. Much of what changed has been discussed on the Onyx Path forums, the RPGnet forums, and the open development blog posts on the Onyx Path site.
If not, I dread to think how you found this site. ↩
For those who haven’t been paying attention, when CCP/White Wolf got out of making roleplaying games, Onyx Path got the license. We’re a bunch of ex-White Wolf staff & freelancers putting out new material for pretty much all White Wolf games at a rate not seen in the past six years. ↩
Mirrored from ZeroPointInformation.Originally posted at my Dreamwidth blog.